package
{
	import starling.events.Event;
	
	public class GameModeChangedEvent extends Event
	{
		public static const GAME_PAUSE:String="GamePaused";
		public static const GAME_LEVEL_RESTART:String="GameLevelRestart";
		public static const GAME_LEVEL_QUIT:String="GameLevelQuit";
		
		public function GameModeChangedEvent(type:String, bubbles:Boolean=false, data:Object=null)
		{
			super(type, bubbles, data);
		}
	}	
}